﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Finbook.GameApp.Models.V5
{
    public class MonsterV5
        : RoleV5
    {
        public MonsterV5(int hp)
            : base(hp)
        { }

        public override void BeHit(SkillV5 skill)
        {
            base.BeHit(skill);
        }

        public override SkillV5 SelectSkill()
        {
            var random = new Random();
            var index = random.Next(0, Skills.Count);
            return Skills[index];
        }
    }
}
